Last season's play off games all ended in draws and, disappointingly, two coin tosses and a shared final.
To avoid that again this season I've tried to come up a fair rule set to break future ties. Please give the rules below a read and give me some feed back...especially if you see some glaring errors or loopholes.
If a
play-off game ends in a tie then the following system is used to decide the
winner.
The
teams will take it in turns to perform, alternately, a successful block then a short
pass or vice versa.
A
successful block is defined as a block were the defender ends up prone.
A successful pass is defined a pass were the target ends with the ball in hand
without it touching the floor i.e. catching a bouncing ball does not count.
At
the end of normal time toss a coin – the winner decides whether to start with blocking
or passing. The loser decides whether to go first or second.
The
first four rounds proceed in the order selected; pass, block, pass, block or
block, pass, block, pass.
For
the fifth round each player can decide whether they want to pass or block.
For each passing round a coach must nominate a passer and a receiver
The passer must attempt a short pass to the receiver
All relevant skills may be used e.g. pass, catch, diving catch etc.
Any remaining TEAM rerolls may be used, Loner rules still apply
If the pass is caught then the passing team is awarded one point
For each blocking round a coach must
nominate an attacker and a defender
Starting with the first player the nominated attacker must try to knock
over the nominated defended from the other team
The defender is knocked over if they are placed prone by any means
The attacker does not have to stay on their feet
All relevant skills may be used e.g. block, dodge, wrestle, frenzy,
juggernaut etc.
Any remaining TEAM rerolls may be used, Loner rules still apply
If the defender is knocked over the attacking team is awarded one point
Each player may only be selected once
Injured players are available for
selection but any stats changes are applied
Dead players are not available on
account of being dead
If a team cannot field enough players then they may select a player that
has previous been used. Any players used twice may not use any skills or TEAM
rerolls for the subsequent rounds…they are too exhausted.
The order of players is selected
before the first round and cannot be changed
The team with the highest number of
points after five rounds is the winner
If the teams are still tied, then
repeat the rounds using the following rules:
Each round is now sudden
death
No skills, TEAM re-rolls or
re-rolls of any kind may be used
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